Let me start off by saying that, honestly, were-anything is quite the encounter for a party, especially a lower level. We’re going to start with boss monsters that are good for lower level parties, and move up to the big baddies. Therefore this list below is based off of personal experiences as a player character, and with knowledge of some of the classic monsters that are paired with horror stories from peers. I’ve had the typical encounters of a beholder, and the-not-so-typical situations of a gargantuan gnoll trying to attack a city. And with many dungeon masters homebrewing their own content as well, the possibilities are endless in creating that perfect boss monster. Now, just a small disclaimer before we begin: the world of Dungeons & Dragons is vast with creatures, monsters, and even variants of both. Have no fear though! There is never a shortage of ideas and monsters to use for a good encounter, and this is just a small list of some of the top creatures to use and tweak for your boss fights. This can be somewhat of a daunting task, especially if you are running a homebrew campaign. neutral (not true neutral, which is a 3.Xism), lawful good, not N or LG) and shouldn't be capitalised.Ĥ0 ft., climb 40 ft., fly 80 ft., swim 40 ft.One of the most important decisions that occur for a dungeon master when planning a session is what to have your party of players fight at boss level. Most NPCs can be of any race, represented by "any race", not "any". human, elf, devil), it should be listed here. Most swarms are Medium and composed of Tiny creatures. If your creature is a swarm of lesser creatures, it should have the swarm feature, and the size of the creatures in the swarm should be listed here, not the size of the swarm itself. If your creature is a swarm, this is the size of the whole swarm, not the size of the individual creatures that compose it. A creature's size is important, as it decides hit dice (which will be discussed later on), and also describes how much area the creature occupies if used in tabletop tactical combat. Ability scores in 5e can be no lower than 1 and no higher than 30. These are your creature's ability scores. A creature without a land speed has its land speed listed as 0 ft., for example, 0 ft., swim 60 ft.Ībility Scores. Speeds should be listed alphabetically, with its land-based movement (if any) listed first, for example, 30 ft., fly 30 ft. If a creature with a flying speed can hover, list it here as well in parentheses. If a creature has special movement modes, such as flight, include these here. Most creatures have a main speed of around 30 feet (as far as most PCs can move in a turn), though some (like horses) move faster. These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Monsters by Size Tiny- Small- Medium- Large- Huge- Gargantuan- Other Monsters by Type Aberrations- Beasts- Celestials- Constructs- Dragons- Elementals- Fey- Fiends- Giants- Humanoids- Monstrosities- Oozes- Plants- Undead- Monster Groups Please leave the "(5e Creature)" identifier in the page title when creating your new creature!
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